Site Exclusives
Feb 26, 2014 18:48:49 GMT -5
Post by Rhia the Companion on Feb 26, 2014 18:48:49 GMT -5
What happened to the Cabin's?
Hera, Hestia, Artemis? OH MY!?
Parental Presents
You may have noticed the unusual cabin names, and ordering of the site. Not always where children of Hephaestus forgers, and not always are children of Hermes thief's. Sometimes the lines are blurred, and these people spent more time with similar spirits than with their family. Not always, but they would sneak away from their own cabin to do activities with others. Mr. D, the wine guy, got tired of hearing the reports about it. Tired of the cabin leaders complaining to him, or really coming to see him at all, so he decided to let them do what they wanted. Making divisions of cabins based on what kinds of powers they inherited instead of solely based on what parent they had. The problems also became more abundant when legacies where brought into camp and New Larissa. Children of demi-gods with their parents to help and guide them are just as much targets, if not more so, for the various people that wish to weaponize them.
The Cabins
The Cabins
Archers | In this cabin are those who specialize in archery, the smell of bow polish hangs in the air. On the walls by every bed there are pegs on the wall to hold your bow when not in use. |
Artificers | Here lay the creative, the inventors of technology and weaponry. It smells of fire, metal, and burnt belongings. Bookshelves and lights shine at nearly every bed. |
Artisans | Creators of beauty in whatever form it takes, sculptors, painters, actors, clothing designers. Colors vary from year to year, as do the decorations from times to time. |
Behaviourists | Controllers of the mind, and emotion lay behind the these colorful walls. The perfumed smell is faint and pleasant. |
Dexterions | Athletes of great nimbleness in both word and deed, there often tends to be a few goods from other cabins here. A mish-mash of things collected else where and some law books line the floor. |
Domestics | For those who have not found a home yet, or those who prefer to work with the peace of the hearth. A warm fire always glows in the fire places here, open enough to roast marshmallows but always contained. |
Elementalists | Runes of all shapes and sizes adorn the colorful stone that create the walls of this cabin. Users of Earth, plants, water, air, light, shadow and other elements reside here. |
Fighters | Strong competitive spirits collect, along with a bit of sport equipment. Sealed lockers are set at the foot of every bed to keep the more offensive smells at bay. |
Healers | With the strong smell of herbs and medicine, those who pursue the art of helping the sick and injured stay here. Closest to the Big House and the Infirmary. |
Hunters | A wood cabin that smells of pine, and the forest. It glows a faint silver in the moonlight, like the hunters that sometimes reside here. |
Hera, Hestia, Artemis? OH MY!?
Blessed? What on earth is this blessed thing? Well, let me try and flesh it out a little.
Hunters of Artemis has already been created, these are young girls, nymphs, demigods, and mortals, who have been chosen by the Lady Artemis herself as hand maidens. Warriors in arms, family.
Blessed by Hera are those few who have been chosen, or given, to the Lady herself. Sometimes to appease the goddess or because they are an exceptional person. These are normally chosen when they are young and gain some abilities from her like a demigod would. She is also more inclined to help them, and will tell them to help her if needed.
Those that Hestia bless can be given to her at a young age, or chosen by the lady herself as well. Though often for other reasons, as lady of hearth and home she takes a liking to those who uphold her values and will bless them with abilities as a demigod would have.
As these characters are blessed they do not come upon the curses that some other demigods might face with having their parent be a god. They may have uncontrollable powers, but nothing terribly harmful.
Hunters of Artemis has already been created, these are young girls, nymphs, demigods, and mortals, who have been chosen by the Lady Artemis herself as hand maidens. Warriors in arms, family.
Blessed by Hera are those few who have been chosen, or given, to the Lady herself. Sometimes to appease the goddess or because they are an exceptional person. These are normally chosen when they are young and gain some abilities from her like a demigod would. She is also more inclined to help them, and will tell them to help her if needed.
Those that Hestia bless can be given to her at a young age, or chosen by the lady herself as well. Though often for other reasons, as lady of hearth and home she takes a liking to those who uphold her values and will bless them with abilities as a demigod would have.
As these characters are blessed they do not come upon the curses that some other demigods might face with having their parent be a god. They may have uncontrollable powers, but nothing terribly harmful.
Parental Presents
Zeus in all his glory has allowed the gods to give their child one gift when they claim them, the rest of the hands off policy is still there though. This will take place after your character has made sufficient posts for their personality, to solidify. The level of items, or items, in the package will be determined by dice roll. This will be random, and nonexchangeable. Even the children of Tyche cannot get a new dice roll. Items will be posed under your application when it is delivered, and can be as simple as a mundane ring, or extravagant as a transforming Stygian Iron sword with magical properties allowing the user to further amplify their powers. Or a puppy, you might get a puppy. Everyone likes puppies.